The Cousins’ War
In The Box
- 1 Game Board
- 17 Action Cards
- 6 Event Cards
- 1 Play Aid Card
- 12 Red Cubes
- 12 White Cubes
- 2 Blue Cubes
- 1 Black Cube
- 6 Six-Sided Dice
- 1 Rule Book
Item Code: FLGS1004
ISBN: 0 609132 848209
Dimensions: 127 x 175 x 38.1mm
Weight: 0.174kg / 0.6lbs
The Wars of the Roses were fought between the Houses of York and Lancaster for over three decades during the 15th century in England. The houses were both branches of the royal family, therefore the Wars were originally known as “The Cousins’ War”. Each player represents one of the houses as they fight battles and gain influence to control England.
The Cousins’ War is played over a maximum of five rounds, with each round representing between five and ten years of the conflict. Each round involves gaining influence across England and preparing for a climactic battle.
In each round, the players decide where the current battlefield will be, playing action cards to deploy troops to the battlefield, while also increasing or decreasing their influence in the regions, after which they fight. Players resolve the battle by engaging in bluff and counter-bluff, using three dice, until only one side has troops remaining on the field. Winning the battle helps to consolidate your house’s influence on the board.
You win The Cousins’ War either by dominating all the regions of England or by controlling the most regions at the end of the fifth round.
The 2nd Edition is a new version of The Cousins’ War with larger components. It also contains an optional variant, Times of Change. This variant adds in the cards originally published as the Events expansion to the 1st edition. There is 1 extra card, Jura Belli, in the Times of Change variant over and above the Events expansion.
“The Cousin’s War knows it sits in its own little niche and is quite happy there, thanks very much – and I for one am glad I gave it a try. Definitely a keeper.”
~Chris Marling (hairyarsenal on boardgamegeek.com)
“Is it like the Wars of the Roses? Well, in the sense that someone’s likely to bisect you with a billhook, no. Players are also statistically unlikely to end up as an ordained monarch for winning, either. As an ingenious little game which absolutely nails the elusive simple-yet-complex, small-yet-big sweet spot, however, The Cousins’ War is triumphant. ”
~Paul Smith (mr_smith_sw17 on boardgamegeek.com)